execute if score @s SculkArrowWasFoundCounter matches 3.. run function dab:system/bow_arrow/sculk_bow/target_hush
effect clear @s darkness
scoreboard players reset @s SculkArrowWasFoundCounter
data remove entity @n[tag=sculk_arrow.sculk_watcher.DM,type=marker,distance=..1] data.targets[0]
execute if data entity @n[tag=sculk_arrow.sculk_watcher.DM,type=marker,distance=..1] data.targets[0] run return run function dab:system/bow_arrow/sculk_bow/targets_hush with entity @n[tag=sculk_arrow.sculk_watcher.DM,distance=..1,type=marker] data.targets[0]